Was £43.99, Now £33.00 In the late 1840s, thousands of pioneers headed west to seek wealth and opportunity. Many of these brave souls travelled by wagon over the Sierra Nevada mountain range, into what would soon become the Golden State of California. In Sierra West, you are an expedition leader who must gather a party of rough-and-ready pioneers,employing a clever mix of strategy and tactics with each step.
Sierra West comes with four modules, each comprised of its own unique set of special cards and parts to be combined with the game's basic components to create a unique mode of play. During setup, the players choose a module, then build a mountain of overlapping cards with the corresponding deck. Each module adds new thematic content, alternate paths to victory, and interesting twists on the core mechanisms.
Mode I: Apple Hill
Autumn in the foothills is a time of plenty - the orchards are overflowing with fruit and the air is sweet with the smell of fresh apple pie. In this mode, you can harvest green Granny Smith and Red Delicious apples from the rolling orchards. But since the season's apples are so bountiful, you may not be able to use all of them yourself! Thus, any apples you leave behind will be available for your fellow homesteaders to take.
Mode II: Boats and Banjos
The clear waters of the nearby river are loaded with trout, bass, and salmon - not to mention gold nuggets! But beware, there seems to be the ominous sound of banjo music coming from somewhere in the hills... In this mode you will want to paddle your canoe to the best fishing holes, pan for gold on the riverbanks, and not let those dang twangy notes stop you!
Mode III: Gold Rush
Eureka! Gold has been discovered! People from near and far have caught the "gold bug" and headed to the hills to stake their claims. In this mode, you can mine for gold and load it into your carts. If you ever have trouble finding nuggets among the shadows and rocks, you can use your trusty lantern, or a stick or two of dynamite to blast them out altogether!
Mode IV: Outlaws and Outposts
"Badges? We don't need no stinkin' badges - or badgers for that matter!" Dangerous outlaws have taken a foothold in the nearby mountains. You and the other pioneers must stop them from threatening your cabins and wagons. In this mode, you will need guns and ammo to capture the Most Wanted and turn them in for rewards.
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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG),
wargames rules, miniatures
and
scenery, new and traditional board and card games for the last 40 years